Challenges of the week give artists the opportunity to create new and fantastic art based on a weekly theme set by the challenge moderators. They are also a great place to develop core skills.
Being featured on ConceptArt.org can get your artwork viewed by millions of artists a month including big industry leaders.
|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
good start for the enviroments, your values in them could vary little more, like rock could have clearly darke areas and clearly lighter areas. Those turnaround studies are really good idea, have been doing some of them myself as well, but more in a skeleton form
anyway take care, waiting to see where this goes
MY SKETCHBOOK IN BIG LETTERS: http://www.conceptart.org/forums/sho...d.php?t=116474
COMPLETE LIST OF THE FORGOTTEN SKETCHBOOKS: http://www.conceptart.org/forums/sho...=1#post1992378
Small update since its been a while.
Another 3d model study, I liked the lighting on this. Check out http://www.justiromero.com for more of his work.
Rage study taken from a screen shot of the game.
And some personal work trying to apply some of the studies.
Gorgeous, gorgeous environments and studies. You've got a great eye!
Awesome! The realism you have in these pieces are stunning. Not something that I prefer, but I must say: Well done, sir!
Your stuff looks good but I've been wondering for a while what it is about your work that isn't right. Cause whenever I look at your work something always seems off and I couldn't tell before now.
You use A LOT of soft brushes and then you use textures to up the detail. I think this is more a crutch than anything. The reason it looks good is because the values are pretty good. So I would suggest that you stop using the soft+texture brush stuff for a while and try to block the right values in with a more apparent brush and make each brushstroke have it's place. Define the edges and the forms with it. Use opacity as little as you can to loose edges.
I'm sure that if you do this, it'll improve your stuff greatly.
Also, I can tell that you do the grayscale+opacity layers thing. Try to build up your stuff with actual colors instead.
If this isn't the case, you still need to work on the colors in your personal stuff cause it looks slightly dull.
Keep up the good work man, you're doing good.
Wow, really love your stuff! Your latest is awesome. The way you're able to capture the soft yet solid qualities of skin and such is really amazing. I'm jealous d: My favourites are the pilot and your first apple painting, that one's awesome I'm subscribing! Keep it up~