|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
I'm back at it with renewed resolve. I've come to the realization that I'm never going to have the "perfect" portfolio, and if I continue to twiddle my thumbs and wait, then any available spots that open up are going to be filled before I even take a chance at applying. It's my dream, and I need to pursue it aggressively. So I'm giving myself 2 weeks to put together my portfolio and send in my application. If I don't get in (I'm not expect to yet), then I will keep slugging away at it.
Wish me luck, guys. =P
Finished version of the first of four enviros that will be included.
Last edited by Mock; March 2nd, 2009 at 09:47 PM.
Nice work on the enviro - the trees look a little too bright tho, the one on the left seems all highlight and no form!
Be more confident!!! If you say things like you dont expect to get in you wont! Think that you WILL!!! so keep pushing!
What a nice delicate treatment on those trees i do say. I'm not an expert.
So I'ma gonna try at envroments myself, I've got a load of dvds from massive black waiting to be delivered all on enviroments. Oh my!
I'd be delighted if you get in.
WIP started this morning. I want to do two separate character sheets in my portfolio, with the image on the let being a close up/portrait, and the right being a full design sheet. There's just.. infinite amounts of work left to do, but I'm having fun with the colors so far.
Her nose need to be fixed, I think. It's pointing a bit too far forward. And the top of the bridge needs to be given some form.
A majority of this is going to be slightly blurred (a bit of it very blurred out for the camera focus effect) but I think I like this color palette more. She's suppose to have that dead look (hence the stare), so I thought this was more fitting. Probably at about 6 hours in so far. I kept repainting her face. =/ The left (viewers left) side is still too straight, I'll fix that when I start up again tomorrow.
Silhouettes for a set of Valkyrie-like characters that might make it into the portfolio. Depends on how they turn out.
Those silhouettes are looking good!
I really like the pose on the second valkyrie - she feels full of movement!
Awesome silhouettes, full of vitality.
Funny thing I learned today... you're a girl! I thought you were a guy up until now . Don't know why, but it never crossed my mind that you might be of the opposite sex. I'm still getting used to the fact that girls do exist on the Internet, but only on CA.
Just keep on going. I once again don't have the knowledge to comment on these pieces, but I'm happy to see you working hard towards your goal. The guys at the CA Atelier would be crazy to not let you in. You're work ethic alone is enough to warrant you a place, let along your kickass art.
Keep it up, and post your portfolio once it is finished, I'd like to see it
I'm torn between being pleased with how much I've learned while messing with this and wanting to delete the file so that I never have to stare at it again. About.. 3 hours past the last version? I entirely overhauled the colors again, then decided it sucked and went back to this palette. Cropped out a lot of the right side because I felt it was just a distraction.
More work to do refining the hair and the lower part of her body, but I won't post the final version until I post my entire portfolio upon completion in 12 days. Ohgod12days. Thanks for the continued support, guys. You really do keep me motivated.
Update to the valkyrie sheets so far. I'm torn between leaving them at this size or making making them larger and fully rendering them out.
niiiceeee, the portrait looks much more better now, have in mind that the nose is that part of the face on which the light is most stronger (no meat - only bone and flesh), well it strongly depend of where your light source is, but in this case I think you should to express that,after looking again at the girl I think you can push the light more.
here is one example of mine:
I realize how lively it become when added more light, so your can do that better than me
last characters looks great, you should full render them
keep going man!
That dynamic Pose in the valkyire sheet whould really Beef your portfolio.
Is she moving? Expierement with the edges on a different layer and Blur them, remember Ellwells Edge tut. It whould help make it more realistic.
Remember! *We are forgetfull beings.*
I've repeated it again so please shoot me.
Edge basics 101:
There is a scale of edges, just as there is a scale of values. It goes from hard>firm>soft>lost. Just as with value, you can use the whole scale in one picture or just a piece of it. The careful manipulation of edges is one of the most overlooked, but most important, tools an artist can use to create form, atmosphere, and believability.
In general, edges are:
Harder in the light, softer in the shadow
Harder in bright light, softer in dim light
Harder in focused light, softer in diffused light
Harder in the foreground, softer in the background
Harder on smooth forms, softer on textured forms
Harder on hard forms, softer on soft forms (Duh, but really)
Harder on flat forms, softer on rounded forms
Harder on thin forms, softer on thick forms
Harder on still forms, softer on forms in motion (on moving forms they are harder on the leading edge and softer on the trailing edge)
Harder at the center of interest, softer as you move away
The above are additive. So a kitten, far away, in the dark, would be really soft.
Of course, any of these guidelines can be ignored/modified for pictorial effect.
Last edited by Fitzin; March 6th, 2009 at 04:14 AM. Reason: Can't spell to save my life...
hey there mock! I was wondering when the portfolio was up for a deadline. so I guess you have about a week left now.
whatever you do dont chicken out at the last moment and not send! you've got great work here. it should be enough. use your last week for presenting you stuff to its best intent; put your favourite piece in front. make sure to collection is a varied representation of what you've done. put the printouts in a nice glossy cover; stuff like that. just get it ready and send it out.
I understand if you want to add the valkyrie; but personally I always find it easier to just add stuff that is at least a month or so old.
again, one week is just a good time to have for picking what you have and presenting. dont spend all that time trying to make more.
one thing about the portrait; I like the skin tones and such, but it feels like some proportions are off. like the shoulder in relation to the face. its too clase/ too flat? you could just go for that though. its fot a very cubist feel to it this piece; and it does set off some shark contrasts to some of you older work.
I feel like I learn more and more every time I paint an environment. Not done yet. Lots of value adjusting and focus blurring to do. And cloud work. Painting rocks and vibrant colors is incredibly fun. XD
componition madame ! Where do i start ? where should i go ? is there any aborigines that can welcome me with a nice gutted and bloody animal offering ? Or should there be a nice pack of naked hunting amazons wandering around and taking showers... ?
Yes sir! *salutes and goes off to add in a giant showerhead, naked chick,.. and some stairs with a temple*
Dr Sketchys Tuesday, yo~
Quick update upon realizing "Hey dumbass. You forgot environmental perspective."
Ooh, pretty environment! How did you decide on the color scheme?
I was doing color studies with triads and decided "Oh hey, orange, green, and purple kind of look cool around one another..." So I decided to make an image out of it. The blues and pinks just kind of crept in as I went, haha.
Go mock, don't have any portfolio mercy!
haha, was already going to about atmospheric perspective but then I scroll down and booom! excellent! now I think it needs a bit work in the down left corner…its basically a dark green mass…define tree tops reflecting some light (?)
anyway, good stuff! good luck with your portfolio!
Best of luck with your portfolio. I'm toying around with the idea of attending the ConceptArt.Org Atelier myself but I'll have to see how my finances and situation down here pan out first.
I had some time tonight, so I went ahead and did a paint-over of your last environment. I'm by no means an expert or even competent at creating these, but I've sat in enough environment design classes and observed nature plenty to have developed some notion of what I'm doing. Or maybe I don't know what I'm talking about and you can ignore my advice. In any case, here are the steps I took:
1.) I first added an Hue/Saturation Adjustment Layer and threw the Saturation lever all the way to -100 to turn the piece into a black-and-white image. This is done to check the values of the BIG THREE, that is, foreground, middle ground, and background. Typically the darkest areas in an environment are in the foreground, with a gradual lightening of values as the image recedes along the Z-axis. It is very important that you keep the values of these three areas grouped as tightly as possible to reinforce the illusion of depth. There can be overlap in details, of course, but the big read has to remain intact. Anyway, once I added this layer in I noticed that the rocky area in the lower right was way too light to be in the foreground, so I knocked the values there down with a Multiply layer. Once this was done, I turned the Hue/Saturation Adjustment Layer off.
2.) I then looked at the clouds and found their edges way too hard for my taste. Whit Brachna has some really good advice on his Snow Mountain download - totally pick that one up if you haven't. Basically, he says you should use a soft brush on soft objects, a hard brush on hard objects, transparent brush on transparent objects, and so on and so forth. In other words, if you could reach out your hand and feel the objects in your image, how would they feel? Clouds are light and fluffy, so correspondingly I grabbed an airbrush-type brush and softened the edges on the clouds. Perhaps I went a tad overboard though.
3.) Third, I looked at the rocky areas indicated in the green forest in the lower left and found them distracting, so I painted more forest on top of it. This area actually would be a really good place to put a focal point like a castle, or a dragon, or a hot dog stand, or a giant robot, because it corresponds to a golden section in your image. Plus, adding an object here would provide a nice balance compositionally to the glaring hot sun in the background (also at a golden section).
4.) Next I thought about the light in this image, and what it would look like if we were actually staring into the sun. Have you ever had the displeasure of driving against the sun? It's pretty annoying, because the light not only blinds you but also lowers the perceived contrast of objects. So to duplicate that effect, I grabbed a very large airbrush-type brush, color-picked a light orange tone, and radiated out in spiral motion starting from the sun to knock the contrast down of the elements in the background, middle ground, and the edges of the foreground.
5.) I also noticed you were adding definition to bits of trees and rock faces being hit by sunlight and I thought, hey, that's pretty cool, but there needs to be more. So I added more, but tried to not to overdo it.
6.) At this point, I then added glazes to darken the background and middle ground in places, because I felt they were a little too light for my taste.
7.) Next, I applied a second Hue/Saturation layer to bump the saturation up ever so slightly because I felt it wasn't saturated enough, and also edged the lightness forward an inch, to push that "oh god, my eyes, I'm staring into the sun" feeling again.
8.) Lastly, I applied an Overlay layer on top of all of this and selected a saturated orange tone and a large airbrush, and coated all areas hit by light to simulate the glow of sunrise/sunset. This also has the added effect of splitting your image into two big unified warm and cool areas, which pushes the depth even more.
Anyway, there it is; take it or leave it. I'll be going to the ConceptArt.Org Workshop at the end of March; maybe I'll see you there. Have fun and good luck with the application.
Last edited by sfa; March 10th, 2009 at 04:06 AM. Reason: Added more!