It is freakin scary to see how you present detail with these rough brushstrokes of yours. It is really impressive. Your playfull mastery of anatomy and dynamics really put your sektchies apart from most other books around here.
cheers to you sir
cool. I like this last one. Maybe some long dryed out hobo like hair would make him look a lil crazier, dont know. Good stuff, big fan of your work
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Campbell Crawford "CeeJay"
Beautiful works, man, really fantastic. Thanks for sharing your progress, it's quite the inspiring sb! Loving your latest enviros, sweet colours and perspectives.
dooood, I just took a gander through some stuff. I think one of your biggest problems right now is not fixing things before going into rendering. What happens is you are sacrificing correctness through rendering. Once it gets rendered, it'll only look a little bit off, and it'll make it harder to spot.
some specific things are like on the last page, the jet engine looking thing in the room environment. The ellipse is way off, and because of this it fails as a cylinder. You rendered it to connect the two pieces instead of just drawing them right in the first place. Also this latest guy, he's got no weight and his feet aren't grounded right now. I'm also not super convinced that his left [viewers right] is really going to attach to his body comfortably. He also has no neck :/ It gets really hard mentally to chop out stuff once you've spent so much time rendering, and it can also get a bit confusing if you have to move shapes around and then re-render areas that are affected by the moved shape. It's a lot easier to correct the lines.
yarrr so think more about weight and construction. You already can render things really nice you have a good eye for lighting and values, I think the next step to getting better looking rendering is working on top of things that are more correct to begin with. It should speed up your working process and allow you to play more with rendering methods, instead of fixing mistakes [or not fixing them and having things look off]
chairs! It's always good to see your work
Looks incredible man, I didn't realize it at first, but Texahol really spoke some great advice though. I'm really looking forward to watching you expand and progress even more, and I know you will, it's only a matter of time.
But dang man, I love your work. Keep pushing your limits, that's the best way to improve.
thanks for posting!
you sir, you are the pamplemousse to my fromage.
although i must admit i have acquired a bitter taste to most of the concept art world, i am still in awe of your ability to weave intrigue, intricate design and sense of tribal power so masterfully into a figure sketch.
i wish you well!
sweet update Daniel , thanks for sharing
most recent sketch is pretty cool man, i like the hooded guys hands, and the lighting on the little face at the front. just looking through your book, you make some really great shapes when rendering, nice variations on skin tone and texture. so yeah, solid stuff.
http://www.conceptart.org/forums/sho...99#post2372999 <- sketchbook...
http://woopatworks.blogspot.com/ <- Blog...
Wonderful style, your pictures are a real joy to look at! If I had to crit, it'd be to echo what others have said about being a bit more disciplined about your construction...
All in all, superb stuff!
There's some hardcore Wes influence here. Never the less, Very fun work.
holy crap monsieur!
those are some sweet designs!
and i'm wondering what your new avatar is based on?
Old sketchbook: 0shade0
just great stuff. all your recent character designs are incredible man.
ho dude, havn`t been in here awhile. christ, awesome awesome work here ,mate.
this one - http://conceptart.org/forums/attachm...1&d=1215419863
just cracked me up. it`s wonderful... ah, good times.
keep up the superb work!
oooooooooh baby... Dan your work give me the vapours.
Keep it coming
* Help a CA artist! Visit the Constructive Critique section! *
I like the Sketch you just posted last a lot. It's very simple and clean but still very accurate. I'd like to see more characters drawn like her.