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I'm painting this scene based on a Hellraiser movie.Any constructive comment will be welcome.Thanks in advance. =D
get reference on the girl, esp the face.
if u have a ref, you havnt looked at it enough.
its a good start though, keep it up
the background and your figure don't match. the bathroom (which is difficult to read spacially) is really sharp but she's got a really airbrushy treatment. i agree that you need to get better ref, especially for the legs but you also need a consistent light source and go back into it and take out that sharp black line you have on things like the bathtub
Looking at the thumbnail I like the overall composition and lighting. Viewing the piece larger, I see the toilet and the bathtub are too low and too small considering the size of the woman. The perspective of the vertical lines of the walls and pipes is inconsistent. The tiles in the back corner should line up so that the grout lines match where the two walls meet.
The table looks out of place. If you want more items, consider towels, soap, shampoo or medicine bottles, cup, toothbrush, discarded clothing, bath mat, mirror etc.
I agree that the woman and fixtures are too blurry compared to the very sharp, crisp tiles. the toilet and the woman need a little more photo reference attention.
also watch the lighting, it all over seems to have a similar value to it, but it looks like you're wanting a directional light (all the pieces seem to have their OWN directional light) try observing how light covers a room, and how the parts farthest away need to have lower contrast and darker values. Will also help lead the viewer's eyes where you want them to be.
I second the comment about the thumbnail version being good. The composition is good. I notice that the bathtub is out of perspective with the bathroom tiles - on the right, far side of the tub that line would be parallel to the tile horizontal lines, yes? Your other perspective option is to purposefully throw it out of whack to emphasize her disorientation. If that's what you want, I'd push the perspective a little further out of whack.
I think the reference comments may be referring to the fact that she seem stiff, despite being wonked out.
Everything is shiny and plastic, including her. Texture on some of the surfaces would help when you get to that stage.
Finally, you might consider adding some element that suggests the supernatural elements. Whether it's a weird glow, the whacked perspective, an out of place shadow, or whatever.