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|Personal Art||1.1||Do Assignment|
So it begins...
well my second year of Uni is almost down, which means the doors to the wide open world loom a year away and with that the inevitable issues of getting a job.
So time to pull out the finger, and get some skills. I'm trying to study as much as possible, an if you guys dun mind, you'll be my outlet. I'm going to try and post daily, studies, thumbs, sketches, thee ol' kinda stuff.
below is a quick paintover from a personal project, i wanted to look at updating rollcage (it was such an awesome game for the late 90's). though later realised i couldn't draw cars for sh`t . so i have been learning a lot from this project. more to come on this.
Crits welcome an appreciated, an' will probably keep me from slacking.
wish me luck,
An enviro study from last night which kinda evolved into an 2 hour concept piece for rc, a material study and a some speed paintings from a few months back i found that were custom brush exercises to try look at exploring a more solid style.
see you soon
good start. I believe you are going for the sort of sleek , ultra-modern , graphic design type stuff so may be refine ur shapes a bit more.
otherwise ur stuff is really cool
looking forward to seeing more form you.
What you have so far looks great, but you may want to study anatomy when you get the chance.
The Louisianian Sketchbook You can Comment and Criticize if you want.
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Sup dude! I found myself here, like the cheeky man i am, from your facebook! And i shall be staying, to spy on you. And steal any good ideas you have! ah HA.
First thing. Your snowy picture, the small rocky peak on the left - looks amazing. Its got the perfect amount of contrast and colour etc and looks amazing. the top part above and including the little mist patch on the left. Something looks very awesome about that - find out what it is, and use it. Because it looks shit hot.
The ships - top is the best because it has that tiny bit more shape and form than the others. But they all need more of it. They can be crazy, they just need an overall shape and feel to em. Simple is probably better here.
Ill be back! and keep working! I wanna see dailys and ill complain if i dont (i expect the same back from you)
hmmm... poor show on my behalf today in terms of work, might hit some anatomy after bed, as I jus' saw PHATandy sb and shit my pants a lil as i've done no anatomy wse. damnnit dudebro! i know you're reading this.
@noobbb: thanks mate, yeah my background is GD an i think that comes through. yeah i agree, that would be my laziness kicking in, i get a lot of rubble from my custom brushes, and in trying to keep the loose 'energy' tend to avoid cleaning it up, but it fecks up any strong form. need to sort that out. cheers for the input!
@fightingseraph: Thanks for comment - ah don't remind me, im a ID kid at heart, all about machines. But you'll see some anatomy soon since i NEED to do some.
@PHATandy: Sup buddy, encouraging stuff! ha, don't worry im on yours like a hawk. (ill comment soon i promise ) yeah i need to work on my form, in every area, there's going to be some serious studying on returning after easter i think. Studying is hard when there's socialising to do back home.
so here's some shizz, a enviro I did today trying out some cloud brushes i made yesterday. I'm trying to update my brush palette as I dun think it's working, they don't define the right shapes when I lay them down an it kills my process. Sparth and Vyle seem to be awesome at this, so im looking a lot at their work an trying to work out the kind of brushes they've used.
thought i'd throw in a m.gun I modelled in modo from a tut by Andy Brown, he's f*cking amazing.
and something graphic. based on a poster by Abram Games an Tron. Because both are awesome.
Neubauwelt came today! found it originally at the uni library, but the CD was missing, so i got my own. tis full of tons of silhouettes of urban and natural objects which make for some awesome custom brushes. They're kinda fresh out the book atm, which makes them seem a little like cheap fixes which makes me feel lazy an uncreative. So im thinking of stripping them down a lil and making them my own.
didn't really have much time to do anything major, but i was feeling environments today, so here's some 5/10min studies, using trusty ol' hard round and one that got away with me ( i want to start bringing narratives to my images more often ). Did some posemaniac sketches also, man im out of practice, and some random doodles they'll be up tomorrow when my printer gets plugged
composition is a lil boring, and the flare in the bg is wheyyyy too chunkeh, but i'd flattened the layer before I noticed, an couldn't be bothered to go back to it tonight, so it can stay and some sort of emergency pocket rocket for the time being. kind'a like the colours mind.
Hello kips, you were in my dream last night. I won't tell you how. You love when I comment your shiz. Also pogo has several free to download albums. Who could have guessed?
cool stuff, great use of texture. I think the shiny spaceship is my favorite(I'd guess you made the silhouette in alchemy). The snowy enviro is pretty cool too. Mayby some figures though.
Tenminutedrawing - awesome learn to draw series http://www.youtube.com/user/moatddtutorials
A short list of my favorite tutorials http://surfandsnow.deviantart.com/journal/22269212/
well it's been a while, things hadn't been all to good an I fell out the routine of posting, and then I fell into some Graphic Design projects which didn't feel right posting up. But things have started to pick up again, and it feels good having this routine again. So here's a lil dump to kick the dust up again. Some figures, a couple of quick studies from photo ref trying to capture the figure with as few strokes as possible, using masking and alternating soft brush and hard brush. And a character which seeing it up here, I will definitely go back and smarten up, an give him a backdrop. Bit rough here and there. But hey got to start somewhere I guess, and I actually had fun with them, which bearing in mind if its not robots or enviros i get bored easily... so expect some more poses and shizzt real soon. PHATandy the game begins.
GoGoJoJo - Thankyou, it was such an awesome game.
surfandsnow - Cheers Muchly, actually it was just some random custom brush strokes, but yeah kinda looks alchemy like now you mention it. Here's some figure stuff for you.
A quick lil post as its pretty late. some quick 15-20min studies. I focused more on some areas than others, was really nice to get into detail with some bits, and imply others. I find I can focus on everything on the same level, and run out of time, or spend a lot longer than I intended, and not learn that much. Breaking it down like this allowed me to really go in and work things out without feeling pressured by the time as i like to work fast. Things like the legs and feet which I slacked on here, I'll focus on next time.
The top is a frame from a story board about a tribe of people who dream of leaving their coastal city and fly to a distant isle they can see from their land. I'll post the full boards later was part of an extract from "A Dictionary of Imaginary places" that i wanted to put my interpretation on.
hope you like,
The second figure drawing i think looks a little better. I like some of the brushwork in the both of them, but I just cant help feel that where the forms are so much better defined in the second one it makes it feel more 3d. The edges are cleaner too, feels better.
Maybe work with those strong forms first, then slowly loosen up certain edges or areas with those crazy brushes.
blah! Just keep working!
peace out bro - and keep posting. Im back in it tomorrow for the long haul, now the germany trip is over.
@yetiball - thanks man. trying to keep things loose but informative is something im trying to work on. Eduardo Peņa does it amazingly well.
Phaatandy mate, cheers man, and i couldn't agree with you more, the palette brush can get a little gritty. I think i learnt quite a lot from doing the top one, then applied that into the second alternating hard and soft brushes worked far better.
here's the rest of the storyboard that i posted earlier.
and a rough for some RC3 artwork, then a quick BW value test. this was to work out some compositional and lighting ideas. details and forms and such will be worked out in the colour render to follow.
man i need to do this sketchbook more. Sometimes i find it hard to just "keep drawing" and that i spend more time thinking or talking about ideas or concepts than i do actually drawing them which is really irritating. But after reading a quote from Walt Disney I came across that said, basically "to get started quit talking and start doing" was a real literal kick up the sasshole for me and I feel the creativity coming back, its encouraging, which then makes me do more creative things, tis a rather productive cycle which i hope won't stop. Just a matter of keeping up with it. I guess if anyone else suffers from the inability to draw at times that hit me, a good way of dealing with it... without wanting to quote Nike's 1988 ad campaign, but is to tell yourself "Just do it". anyway enuff ramble here some pictures.
little colour test, this one kind of got away with me, since i spent part of the day making new custom brushes trying to experiment some kind of stylised look. So what was going to be a proper painting turned into a sort brush fest of pixel shapes so it lost quite a bit of what was done in the B+W image.
Bit iffy on the outcome, there're areas/marks I like from some of the brushes, some need some work, and some I might scrap (also i didn't really work on the top right corner, so yeah it looks a bit shite). Its a little too "cartoony" for my liking, I'd like it to be a little more realistic, something along the lines of sparth, but with my own aesthetic. http://4.bp.blogspot.com/_MosxeD13qp...tudy-small.jpg
I think I need to just spend more time on particular things, also this image lacks a focal point, its all rendered in samey way throughout. Should have worked on detailing some parts more than others. Also, I've not quite got the knowledge of how to render what it is im rendering (i do have ref by me btw) but just trying to get the right "look" for the rock for example. Trying to get a combination of what I want it to look like, and what it actually looks like in real life is a fine balance, one ive not quite got yet.
Ah well, i learnt a lot doing this, and it was fun. So i'll hit this again tomorrow, and slip in some rock + foliage studies and see what happens. Hopefully something better.
little update to end the night,
been hit by rollcage fever lately, seriously want to get on with designing the whole game; tracks, cars, weapons, UI, and graphics. I haven't really got the time or knowledge to build such a thing, but to design it at least is something close to heart. So here is a WIP for a Subsonic Car I started painting from a rough sketch. Realised after uploading that it coincidently has the same perspective as my first rollcage car post. Meh.
was inspired by a series of old atari console sketches my mate showed me ( http://blog.iso50.com/2010/08/16/ata...uter-concepts/ ). I love the whole straight edge, set square style. So i tried to put that into my designs see how it'd look. So here's a quick rough, and a wip (not sure as of yet as to whether to keep the green overlay or not). nuff chat.
YUM YUM YUM
1 thing I would change is to work the shadow under the car a little. Try doing the whole sharp to soft shadow. So on the left right next to the tires having a very sharp shadow and soften it as it goes right. I think it would make it look a lot more grounded.
Keep it up bro, lovin dem shapes!
lil post of something im working on before bed. Big dump tomorrow, of sketches an sheet, since I've not updated in a while. Some bugs in the render image imma fix tomorrow, i.e the antennae on the top and general other bits that either aren't nished or look abit whack.
@phatandy, thanks bro, I know i was behind you reading said stuff as you were writing it, but i appreciate it enough to thank you twice. I sorta fixed it up as you were right it was looking off, then thought I should just leave this and move on, there's only so many hours you can work on a "speed" painting before it no longer is and you have to make a proper effort right?
I've got quite a lot done since my last post, just been too lazy to upload it (i've sorta got into blogging, i was set against it, but i dunno, its rather addictive, so more finished/aesthetically pleasing will go up there) then more sketchbook wips 'n stuff here. Blogger just seems a whole lot less hassle to upload, i find CA image manager a bit of a pain. but hey. enough moaning and more pictures. I was thinking of just dumping the whole lot in, but i kinda like explaining each image. I find it useful when others explain why/how they've done a piece so it seems right to do the same.
Done a couple of speed paintings today, so ill post them up, one was just an exercise at using some abstract photos i've taken, then just messed around with them, i've been watching some speed painting videos by Levente Peterffy (that guy is amazing). Was pretty fun, I only spent 20mins on it, and I was really inspired by the process, its a little hit and miss, and I still think I'm a little over protective of leaving elements of the process (i.e the photo), which can kill the efficiency of the technique, maybe I should be more ruthless with textures and stuff. So there's some sort of weird resi evil corridor thing going on. happened entirely by accident, then just popped some characters in to help build a setting.
Secondly, a weird portrait, I seriously can't draw people, so I decided its about time i sat down a learnt how, then after drawing a page of really crappy line work, got annoyed and tried a different approach, which was actually really helpful and good fun. I basically set it out like a speed painting, and picked a model from a magazine (i used "Another" magazine, since it has loads of weird fashion clothing and odd poses, looks really cool and is real inspiring) then just painted the character and just kept painting over and over it, until it looked more accurate. I learnt so much from it in terms of lighting, tones, expression, forms etc. Its not perfect, I've still a hell of a lot to learn, but it felt less of a chore in turns of learning the anatomy and things. I still think i need to sit down and do some proper studies, its just quite a fun alternative.
scuse the rambling. I never know if this stuff is helpful to you guys or whether im just chatting shite...
E.v.e based update,
here's a bit of stuff for the Deviant EVE competition, it didn't make it to the top 15 but hey. I would have liked to have worked on the design a little more, made it more Minmatar looking and rendered it out a lil more, tighten up some areas that are too loose, but I had no time. But i dunno, despite not being able to improve on the design, and not making it through, it's hard to be negative about the whole thing, since I learnt so much from it.
there's some rough alchemy paintovers, and my entry (actual entry had a schematic)
Something PHATandy and I have been trying out since finding this amazing LEGO modeller called titolian. His work is insane, and makes me wish i still had my Lego. PHATandy threw up the idea of doing paintovers of the models. So we tried it out, and its a pretty nifty lil process, teaches you a lot about form and lighting, and its real nice to have a design already layed out, and then to go in and figure out how it could work and what it could do. All credit goes to Titolian for some beautiful designs. I thought these little quadbots could be used in snowy war zones, being able to walk on snow and ice, then burying themselves in the snow_so their turret is just exposed_ to ambush. I threw in a lil grappling hook out of the blue tube thing so they could reach higher peaks or terrain. Didn't spend too long on this, since i had a load of uni work to do, maybe about 30mins or so. would really like to work out a composition that pulls off their design and purpose to a much better a degree and really render it up.
Original by Titolian
i really wanted to get this book uptodate,
been looking at robogabo's stuff lately since he's started posting daily again, the guy is just is a f**cking genius. Can't get enough of his stuff seriously, I just have his sketchbook open all the time while im at the comp pretty much. czech it if you haven't.
robogabo is god
I love the amount of form he gets into what seems to be not very much form. nothing about his work I don't like, colours are spot on, lighting AghHHH. just everything, its incredibly original too.
So i had a quick attempt at deciphering his work process, there's not as much definition or form as he's achieved (i only spent maybe 45mins or so on the image and most of that was trying to work out what the hell he had done to get it looking so damn good. Would be nice to know how much time he spends on each image). I didn't do this so I can replicate what he can achieve, but in the hope that I find out some new techniques to make my work look more personal. The outcome isn't great but I came up with some pretty neat experiments during the process that I wanna try out over the weekend in terms of masking and cloning . 'xciting stuff
here's said attempt. (if you've seen gabo's latest work its pretty obvious what i used as reference )
I think one thing Gabo definitly does, is that he is always cutting back across is original strokes. Its not often it feels like a big stroke is left as is. So by cutting back across them, he always as sharp edges, and ending to strokes. Theres never a bit circular blob at the end of his strokes.
I really think masking is the key. Like the dudes gun youve painted. Its very simple and very crisp.
Of course it aint that easy, he clearly knows what hes doing underneath it all and has a great sense of design and form.
With regards to the eve stuff. Im gonna throw it out there and say that actually Im really digging the smaller ships you did. The left 2 of the trio seem much more ship like and have a cool bird/wing feel to them, which makes them feel unique. Put some solid core shapes in the middle and they could be real nice designs.
All this lego and Eve, has got me super hankering to work on some ship designs and what more robos/ID stuff.
Keep it up. Inspiring seeing you post all this work. Ive been SO damn lazy.
PHandyman: yeah, i couldn't agree more, i think imma do some either tonight or tomorrow, focusing more on clean lines and form now I've had a chance to even gauge what he's doing. This all depends on whether I get fed up with you yelling at TF2 and decide to join in.
random speed painting, exploring some new techniques. I need to go back and remind myself of compositional stuffs, I'm not used to painting proper scenes on the fly.
scuse the image, t'has come out pretty blurry, thanks photobucket and your crappy compression.
hey dude you have some awesome stuff on here! I stumbled across this from looking on PHATandy's and assuming you are at Falmouth too? I've heard great things about that place in terms of illustration and thought I'd check yours out too. Definitely not dissapointed! You started your sketchbook on the same day as myself too this year, so I'm all the more impressed that its about 10x better! (you sonofabitch :p)
Personal favourite of mine is post #20 - what a design! Keep it up for sure
Hey Thomas, thanks a lot man, I really appreciate your comment. haha Glad i didn't dissapoint! Yeeah we're both at falmouth, doing the same thing, living in the same house. Yeah it's pretty good (gotta watch what i say incase the crows are listening), I was mainly tempted here by the location, falmouth is such a nice place to live in.
Couple of studies from today, I'd been doing some graphic design work for some clients the past few days so hadn't really done much painting, feels great to get back into it.
the first is a reference painting, im working on a project thats sort of jungle based, and i really want to work at capturing the mood and get the environment a nice combination of rock/cliff and foliage/greenery. Not really keen on the first, was mainly to look at the atmosphere, but i kept getting frustrated that there wasn't enough texture in the image, and ended up spending way too long on it.
So i decided to do another, focusing on rocks this time, i've always had trouble painting rocks, getting the combination of realism and flatness, so i wanted to try crack them during this project. Spent the first 30mins or so making some new brushes, trying to get some new textures and rock shapes and my own personal feel to the marks they make. Then tried them out. Felt a lot better about this one, the rocks aren't perfect, but i feel some progress was made. Would have liked to have spent a little more time on it working out the kinks, but I gotta get back to designing adverts. poop.