This is a thumbnail process for a bad guy I'm designing for our upcoming game. He is a bit of a skinny, geeky guy thinking he's the shit and stuff!
I modeled this guy after a frilled lizard, because they have these awesome collars, which are very expressive. I also thought it was a nice touch, trying to get these things into his character.
Those female studies are looking pretty good. I suggest you to show more overlaps to give your figures more depth, especially in extreme foreshortening poses. You're missing a lot of opportunity to really make your figures feel like they exist in a 3d world by focusing a little too much on the contours. Practice more with drawing heads in really painfull to draw positions. Especially when people are looking up it can get realy tough. The bad guy is looking pretty cool, is it for the game you showed me?
very nice stuff,
POST 141: loved the characters, nice job with the faces.
post 135 & 149: DELIGHTFUL!!!
POST 153: I think you have done a great job in the last CD, but u have lost so many good silhouette and now its final design is similar to Frankenstein face.
I really appreciate the visual texture of all your work. Congrats. Your lines "speak to me". Keep on posting!
What's taters precious? Po - tay - toes!
Na its not the body or wardrobe, its just the head proportion n hair style n mark which is making him similar to Frankenstein.
-->I am not trying to prove u ripped it don't take me wrong, if u consider this your design which will be more unique. Cheers mate
Looking at the contours for good proportion and placement is essential but if you want to improve your drawing skills you should focus more on the 3d aspects of drawing. Drawing through the form to understand how parts fit into each other will be essential indeed. Keep in mind that the purpose of these drawings will be to analyze and understand so don't expect them to look pretty. After a while you'll automatically see these sectionlines and you'll be able to only draw the lines that you need, but it takes a while to get there. If you have more questions I'll be glad to help.
Last edited by fantasyartist; May 20th, 2010 at 04:29 PM.
Those last ones are looking so much better! There's a much better sense of structure. Seems like you're still slacking on some parts, like the feet. You may want to study the structure a little more. Threat the hair as simple forms too and not just flat shapes. Feel the way its mass falls over the body. Keep it up!
Here is the good guy from the game I'm working on.
He's also a geeky kid, dressing up as Luke Skywalker. He is as a design way simpler than the evil guy, and I used more friendly, round shapes on this one to contrast with the villain. He has to be a very likable, a bit goofy/innocent guy.
I also gave him a blue shirt, a complement contrast with the orange/black villain. The process was very different, because I already had a set point: the costume of Luke. Cheers!
So here's the bad guy final. He's quite the bitch to draw, So I had to simplify him in some ways. Next to that I took all the comments en replies in this thread with me (I rounded his head more to avoid Frankenstein likeness for example). Cheers!
Jeez, it has been a while again...
So, a lot has happened since my last post. School year's finished and now I'm very busy to get all my shit done for my Australia exchange trip. This trip has occupied me for the last 6 months, it's a bit unreal now it's so rapidly approaching
So here's most of the artwork my last schoolproject, the "WTF" project, the nerdgame which I made with Marc De Vreede (game design) and Niek Tuerlings (programming). It's an old-school point and click adventure with lots of references to modern pop culture. I made everything that you see in this game.
From textballoons, characters, BGs, you name it. It was very hard being the only artist on this project, but it was worth it. I had a blast making this project happen. Especially the last-minute marathons of Spartan proportions (working 3 days straight with only 2-3 hours of sleep to spare) was a great experience.
The artwork you see here is all ingame sprites, so no sketches here... I didn't have much time to think and explore things.
p.s= pffff.... my right hand is at the moment a bit bruised, so can't do much... hopefully this update will keep you occupied for now
Comments are very appreciated!
Last edited by Tom van der Linden; June 23rd, 2010 at 10:26 AM. Reason: Incomplete!
Hey there! I just wanted to let you know that I'm still alive and kicking. I'm currently on exchange, living temporarily in Sydney! I'm here to follow a more traditional education. As soon as I acquire a digital camera again, I will post work! Until then; Cheers!
Here's the first batch of schoolwork from my university in Sydney. The life drawings belong to Life Drawing course (what a shocker!) and the other work like the colored lamp thingy and the detailed caricature drawing belong to the Rendering and Illustration for Designers course.
As you can see most of the work is really basic. But I really like it that way. I never got a good traditional foundation and now I'm getting it, in a "crash course" kinda way.
This first class of Life Drawing I learned more than all my previous life drawing sessions together! I learned about structure and measuring (something I used to find boring and kind of methodical, but it works!). All so simple, but you just have to do it and have a good instructor (something I'm kinda missing back home). I see my work improving already. Oh, and the contour drawings were really awkward. We were not allowed to look at the paper. Not really sure what the practical use is of that...
Especially the instructor of my Rendering class, Dr. Vaughn-Rees, he is awesome. He is like a creative drill sergeant! We get this assignments and get like less then 10 minutes to finish them. You are practically forced just to draw stuff and experiment. A great way to motivate you. Oh, and he's funny too. Killer combo.
PS= Below you can see the work. The quick studies of my head were for the caricature assignment.
PPS= I am, truly, sorry about the horrid quality of these pictures... I just don't have a scanner here in Australia and the lighting conditions are beyond poor... my deepest apologies...
Last edited by Tom van der Linden; July 27th, 2010 at 11:32 AM. Reason: Incomplete