I've spend some time during our crunch period this evening to do a coloring of a new conceptual design. I've posted both the final images as well as a strip showing the process I used. I am fairly happy with the result but still think it looks very flat. I am struggling to get the real illusion of 'volume' in the creature/shapes. I had to move on to a new project so I rushed the colors on the head, they look out of place. Total time spent on this: 45 mins.
The final pic is really dark. Which is a shame, cos here there are some cool things going on. The nice details, the human, the suggestion of a story. What happened?
The final lost that type of magic, and it's as if you used a black low opacity brush just to darken all corners. The trees are a nice touch, but now we're staring at an unimportant detail, while the important part (the interaction between 2 different creatures) is gone.
Also, you're lightning seems a bit conflicted (it's from the trees, but what's making the butt shine?) and using a harder brush can push this further. I think that the harder brushes could've helped out too with the bg.
Why did you take the effort to color in the creature, but not to give it it's own background? I think it would look a lot better without the photo you worked around. Now you spent a lot of time trying to blend something you could've easily painted better. I think edges are you're biggest enemy now.
The creature seems fun, but all the factors i mentioned above, kinda prevent it from actually showing. Spend a little more time on this. Think about what you want this to be, cos the drawn sketch is nice enough.
Yes I think most of the problem is that I just didnt take enough time for the coloring job. Thats a lame thing to say im sure but it's busy at the studio
There's a lot of valid tips and ill try to take them into account the next round.
Working around that photo background is actually something I took from Ian McCaig's dvd.... but Im sure he did a better job
Thanks a lot for the tips!
I think Cookiedough has some very good points! I think the sketch looks pretty good already.
I would like to add that the way you seem to use the brush is somewhat "light". Don't be affraid to use a harder brush or press harder. It tends to "smuch" and become blurry. I always start with laying down some basic colors underneath the sketch and from, maybe some basic shadows and build upon that. Sometimes add some stron strokes or details. Don't try to blend to much, this will make the final image look a bit blurred (and in this case a bit to dark). You lose a lot of information this way. Especially when it's supposed to be concept art and you need to pitch an idea, this will not work well.
Veel succes! :B: