just one today =D
his name is Turso, dunno why, just is! haha
just one today =D
his name is Turso, dunno why, just is! haha
just having some fun, something that goes missing when making art sometimes.
It's good to have fun when making art :) Keep up the good work~
It's essential that you have fun at what you're doing, otherwise it's pointless to work your ass off for basically nothing since it's the process that counts, not the result.
I like yer designs btw, that last dinosaur poc is very cool :)
not truly DESIGNED, only had one/two days to do it, but still fun =D
its a cool idea, and i think it would be fun to build!
I will get some not lazy time to upload my sketches at some point, here is an open canvas, first timer =D
it was fun
2.33 mb of updates.
muahaha DIE 56kers DIE!!!
I like those silhouette studies from the last post. I see a lot of cool designs in them. My favorite one is in the third row down third one on the right. It looks like some kind of organic spacecraft. Anyway, you have an awesome sketchbook goin, keep it up. Cheers'
Awesome man. You're going to be kicking ass by supper time if you keep on drawing this much. Love how you are designing things and making them work it's good practice. We will have to Oc some time ill give you a buzz next time I see you on. Keep up the good work
the world is ending.
in three days.
of epic proportions.
thank you, and please enjoy.
quick diddle after class.
pretty formless. unsatisfying.
good work on the perspective practice, its important to have a feel for the fundamentals.
Woot lots of updates. Doodles and design stuff is looking good :) I actually like that little digi vehicle - just pop some more form shadows in there and it will read better. keep up the good work, the improvement in here is solid~
concepts for my 'white bird project' and my product rendering HW tommorow.
Some more works, staying to spit out some markers. tommorow i have rendering, so i will learn what to do better / what ever a little faster than dicking around for weeks =D
yeah, im modeling some speakers right now in the shittiest program EVER.
AliasStudio 2009. Autodesk produces it, they also produce 3ds MAX and MAYA if you did not know, why my program chooses this shit program is BEYOND me.
great work and hook me up with the dream splicer :D
This should never happen though I mean really in every other piece you have great clean lines and then in this it is hard to tell any form at all because you can not tell which ;line is the correct line
but you are doing great just keep what you learn from studies and transfer it over
but ya keep it up man and stop by sometime
keep it up yur on the right track bro!:)
fun fun fun!
now boring school work =\
Great progress on your industrial design sketches :) The last asteroid miner is definitely an improvement over the older sketches, though I'm not entirely sure what you mean with that 'flap jack' sketch.
A couple of general things that might help you:
First of all, line quality can really help to make a drawing more clearer. In some of the sketches in the last and earlier post, you still scratch too much. This makes the drawings harder to read. If you have a complicated contour or line, break it up in it's basic parts (straight, curve to the left, curve to the right etc). Also, line weight can help to give a drawing more depth (for example, lines on the underside of an object or on the shadow side of an object can be heavier then lines on the light side -usually the top- of an object).
Secondly, you need to construct you're shapes a bit better. Even just adding a centreline over your shapes would already help enormously, as it'll help you keeping it symmetrical. More organic shapes usually need some cross-sections to be drawn first before you can draw the contour, because they are often hard to predict. Draw transparent (meaning, draw the lines you can't see at the back of an object too). If you need to add anything to the back of a shape, this will be a great help to make sure it aligns and connects properly to the initial object. Also, never leave lines out if they are right in front of the viewer like in the mixer drawing. You miss the lines that define the edges closest to the viewer, not drawing those lines means you miss an important piece of information for the construction of details like the holes on that edge.
Lastly, when cleaning up your line art like with the little turtle, you also lose a lot of information about shape and proportions (much like the example of the mixer above). This is fine if you plan on bringing that information back with rendering them out, but if you're not planning on fully painting them then leaving out all the sketch/construction lines will make your drawing less clear.
Hope that helps a bit :D
thanks for your comments guys.
yoitisi, thanks for the reminders =D
heres some more, trying to figure out the whole 'draw cars like scott robertson' thing. they're pretty blocky and poopy but what ever.
the watch, motorcycle, and tank were done on vellum with markers, that was alot of fun. First time using vellum. it's like plastic tracing paper, super cool.
ima work on doing some interior renders for the idow and my rendering homework =D
some other projects im working on - Designer Luggage (Garment Bag, laptop bag, and a tote / duffle bag), a handheld shower head using the Electrolux design language and branding, pretty fun.. sort of, shower heads are sort of bleh. and im building a magnetic water fountain which should be super rad.
later dudes, stay busy!
some other crap
im pretty unhappy with my sketching for some reason.
the main crit i got form my teacher was that i need too loosen up, but i am quite loose, looser than most others in the class it seems. I suppose it is because i tighten up near the end of a sketch to focus on details/darkening punch lines.
i cannot draw a head, except this talib kweli, but i drew him about 10 times, at least.
gotta do 15 product design sketches for rendering hw. bunch of em will be rendered on the cintiq, bleh.
Dude your designs are getting much better! vehicles and objects are looking much more fluid and solid. And that face is by far your best yet! If it takes 10 times to get a head right, do it 10 times I say :) Keep up the hard work, big improvements are happening~ Draw draw draw!
some more from todays doodlodomy.
some more digi's
food for your braaaaain
your brain for my food?
updated revolver, forgot a little shadow though oh wells. ill touch it up again i suppose
Been awhile since I've dropped by! Tons of improvement.
You can draw the shit out of some props and machinery, and your animals are marching right along as well. The screaming cat/ stork sketches are excellent.
What would you suggest if I were needing to get better at industrial design/ machinery? No matter how much I diddle, I always find it hard to wrap my mind around the anatomy of complex machines (in order to get creative with it, I mean).
Keep on trucking - and draw some more humans!
Great stuff lately! =D I dig those industrial design sketches in #230 =)
Keep working on your skills, and when you feel ready I would love to see a finished concept along with process-shots :)
You're in lack of stars dude!
4* from me! :)
thank you very much for the replies guys, you're great =D
Bunch o sketches, not even all of them, rawr.
got some shower head concepts goin on in here, my current Industrial Design 1 project. coming along pretty well.. ill have the entire project done soon and ill post it up along with the story.
OH P.S. I GOT ACCEPTED TO SCHOOL IN AUSTRALIA FOR NEXT SEMESTER!! WOOOO
a grunt im workin on.
no refs, hard =\