good moods and atmospheres!
good moods and atmospheres!
Basic environment layout for a cave exploration game. It would take place in one of the sinkholes commonly found in mesoamerican rain forests.
Maya ruins for a game that takes place in the yucatan. These were in-game assets intended to be placed in a flash-based engine
the sinkhole is an awesome idea. My only suggestion is to work with the textures so they don't look so flat and rendered straight from a photo.
The textures are in fact photos that I slapped on top of the artwork. The sinkhole sketch was a preliminary concept that I did in about an hour. For rough sketches like that, I use whatever means available to convey the general mood as quickly as possible. The other pictures for the kid's game were in-game assets, so they were rendered to a much higher level of finish.
yeah, I can definitely see the difference and that's why I was kind of wondering why the sinkhole wasn't quite up to par with your other images. I wish you would work on it more - it's an awesome idea!
Your work is absolutely gorgeous. You have a good sense of how to refine a piece of art with enough pizazz left in it. Hope to see more!
Hey, thanks for the props, Devilminer. A lot of the stuff I am working on now is under wraps, so I can't post it. I'll see what I can sneak in every now and then, though.
Unreal skillage. Great images.
Whoa! It confuses me how you guys can get this good. :)
flight deck of a military spaceship with fighter spaceships being launched
Photoshop and 3DsMax
Your environments are great - I can totally see the narrative in each one of them. It's funny to see how drastic the transition is from your usual work to the children's game art, shows your versatility and clear understanding of your target audience/client.
I'm curious about how you do the little textural details like the vines on the last sci-fi piece and the rust on the fish for the game?
these are great!
The rust on the fish was a pretty simple process. The image is a rough approximation of the steps:
1) on a new layer, I used two brushes to scribble out some shapes that were reminiscent of rust patterns on a piece of sheet metal. One brush was a 5 pixel brush with pen pressure controlling diameter. The other one (shown in black at bottom) has texture enabled, and pen pressure controlling opacity.
2) Now I lock the transparency of the rust layer. I changed to a sampled brush (shown in black). This brush started out as a photograph of concrete. Pen pressure is controlling opacity and diameter. "flip x jitter" and "flip y jitter" are both enabled. I left the color of the brush the same as when I painted the first scribbles, but I changed the blend mode of the brush from "normal" to "multiply". Since the transparency is locked, the texture of the new brush will only show up where the original marks were made.
3) I turn off "lock transparent pixels" on the rust layer, and erase some of it. I use the same sampled brush for the eraser.
beach hut with refreshments. For a childrens' video game
Another beach shack design, to go in another part of the game
Mountain castle, with airship approaching
Love these concepts and so much for fishing supply store pic :)
oh in the first job have Thai language ! It's my language haha ;)
Yes, I put signs from many different languages in that city scene. What does it say? Something like "restaurant", I think? I made sure they didn't say something stupid or obscene.
totally nice. Excellent sense of style, don't do the usual always strive for this
This kind of restaurants are all over in Thailand and there are no problems with the meaning and typography of the text.
If you look further into cultural aspect though, most shops here do not use large signboard or label for this one.
The text should be smaller. Still, in my opinion it is not strange in anyway. ;)
Geometrical city, in a comic-book style.
Two views of a subway entry in an abandoned city. For an FPS that would be rendered in a comic book style.
All information is great. Nice pictures about Environment concepts.:steph:
water filtration room in a futuristic factory. 3D studio Max, Photoshop
Village built into branches of a giant tree growing in the ocean
mausoleum environment concept for "Evil Master Overlord", a cartoony fantasy game for mobile devices
Nice details on your works, for this latest image the color you chose looks really cryptic. And I like how the gargoyles look like.
I wanted the gargoyles to look sad, like mourners
Cartoon medieval dungeon environment, for "Evil Master Overlord"